What and who to know in Brightmoor City.
Royal Capital of the Kingdom
Welcome, traveler, to Brightmoor City - the royal seat of the kingdom and northern moorland capital. Whether you're here on official business, seeking opportunity, or simply passing through, this guide will help you navigate our historic city.
Population: 40,000 souls
Location: Northern moorland peninsula with strategic harbor
Best Known For: Royal court, administrative center, ancient history
Language: Common (kingdom standard)
The elevated heart of the city, housing Redmane Castle and primary government buildings. Unless you have official business, you'll admire this district from outside its fortified walls. The Sanctum Tower stands prominently here, home to Magister Cassandra Ashquill's magical oversight operations. The Royal Library also houses knowledge from around the globe.
Elegant district housing major noble estates when they visit the capital. The architecture speaks to old money and established power. Not particularly welcoming to casual visitors, though the streets are safe enough during daylight.
Royal naval facilities at the northern harbor edge. Military vessels, shipbuilding operations, and naval command. Unless you're enlisted or contracted, your business likely lies elsewhere.
Commercial harbor handling limited trade and transport to kingdom locations. Most major trade flows through Brumeford; Brightmoor handles government shipments and local fishing. The Fish Market offers fresh catch daily.
Middle-class residential district inside the walls. Comfortable homes for successful craftsmen and merchants. Quiet and well-maintained, with small local businesses serving residential needs.
The King's Road Inn - Fordrone Gate
Lodging for official visitors and messengers. Well-maintained, professional service, convenient to the main southern approach.
The Merchant's Rest - Timber Court
Upscale inn serving wealthy traders and minor nobles. Expensive but refined.
The Royal Standard - Castle Ward
High-end establishment for government officials and visiting dignitaries. Requires proper credentials or substantial coin.
The Dockside Lantern - South Docks
Mid-range tavern popular with ship crews and harbor workers. Practical and unpretentious.
The Green Dragon - City South
Popular working-class tavern outside the main walls. Hearty food, strong drink, local atmosphere.
The Copper Kettle - Eschelon Gate
Local tavern and gathering place near the secondary entrance. Mix of travelers and residents.
The Moorland's Edge - City South
Neighborhood pub serving working families. Genuine local flavor.
The Night's Haven - Craftsmen's Row
Artisan tavern where guild members conduct informal business over drinks.
The Harbor Bell - North Docks
Naval tavern with strict policies about fights and gambling. Sailors only, essentially.
The Sailor's Rest - South Docks
Inn and tavern for visiting merchants. Commercial focus, reasonable rates.
Roland's Royal Forge - Tradesman's Quarter
Premier blacksmith. Quality weapons and armor, though expect royal contract work takes priority.
Brightmoor Smithy - Tradesman's Quarter
Tools, horseshoes, and practical metalwork.
Goldweave Tailors - Timber Court
Upscale tailoring for noble clothing. If you need to look impressive at court.
Northwind Leatherworks - Craftsmen's Row
Practical leather goods: belts, boots, bags, and basic armor.
Moorland Carpentry - City South
Furniture and building services.
The Royal Baker - Market Square
Excellent bread and pastries. Worth the early morning line.
Butcher's Block - Market Square
Fresh meat and preserved goods.
The Brewery - City South
Local ale and spirits. The autumn harvest brew comes highly recommended.
The Royal Scribe - Castle Ward
Documents, correspondence, and copying services. Essential for legal matters.
Brightmoor Jewelers - Timber Court
Fine jewelry and gemwork for those with significant coin.
Apothecary & Healer - Market Square
Medical supplies and treatment. Reasonable prices for common ailments.
Stables & Horseshoeing - Various districts
Animal care and transport services throughout the city.
Market Square - City South
Daily market for necessities and local commerce. Fresh produce, household goods, basic supplies.
The Fish Market - South Docks
Fresh catch and maritime provisions. Best selection in early morning.
Travelers' Market - Fordrone Gate
Small market for road provisions near the main gates.
Craftsmen's Row - Eschelon Gate
Workshops and artisan businesses. Custom orders and specialized goods.
On Foot: The walled city is walkable, though Castle Ward sits at elevation requiring some climbing
Horse Rental: Available at stables near both major gates
Porters: Can be hired at inns and the harbor for heavy cargo
Mistfall (Autumn): Celebrates harvest completion and arrival of seasonal mists. The mists are viewed as a protective blanket over resting fields. Families honor deceased ancestors who are believed to return home through the fog. Carved gourds ward homes, bonfires burn through the night. Children call it "Falloween" - the eve of the fallow season. Mystical, community-focused, marks transition from outdoor work to indoor family time.
Midwinter's Light (Winter Solstice): Celebration marking the "turning point" when you're closer to mist season's end than its beginning. Candlelit vigils, oath renewals, community gatherings emphasizing hope and perseverance through remaining dark months. The darkness is acknowledged but the returning light is celebrated.
First Catch Festival (Spring): Celebrates fish returning to coastal waters after winter scarcity. Harbor blessing ceremonies, community fishing competitions, massive seafood feast. Marks the clearing of mists and return to outward activity. Spring has arrived.
City Watch: Report crimes to the nearest patrol
Harbor Authority: For maritime emergencies at either dock
Temple Healers: Grove of Verdania in City South provides medical care day and night
The capital houses temples to all six major gods:
Temple of Solarius - Eschelon Gate - Justice, law, sun worship. Royal family's official religion.
Grove of Verdania - City South - Healing and nature. Popular with common folk.
Hall of Chronos - Castle Ward - Time, order, knowledge. Houses city records.
Skyward Shrine of Sorenvald - South Docks - Freedom and adventure. Favored by sailors.
Temple of Harmony (Aethon) - Timber Court - Natural balance. Neutral ground for disputes.
House of Fortune (Fortuna) - Market Square - Luck and change. Popular with merchants.
Brightmoor is the kingdom's administrative heart - formal, traditional, and mindful of proper protocol. Unlike Brumeford's commercial bustle or Port Kern's freewheeling trade, the capital expects decorum and respect for established order.
That said, the city rewards honest business and fair dealing. State your purpose clearly, conduct yourself properly, and you'll find the capital efficient if not particularly warm. The northern climate matches the administrative personality - cool, occasionally misty, but solid and reliable.
The seasonal mists create their own beauty, and if you're here during Mistfall, you'll experience something genuinely magical. Just remember: the ancestors are watching.
May your business prosper and your stay be productive.
Compiled by the Royal Post Station
Approved by the Office of the Lord Steward
Authorized by Order of King Caspian Redmane