Ferrowmist content is meant to change seasonally. Each year aggregate information about the outcome of major storylines is assessed and the world forever altered. The following season may have major changes to locations, nations, plotlines, people etc. All those playing in this connected world submit their results (optionally) to help extend and change the world and its lore.
In additional to seasonal content, agnostic content exists in areas of the world with little change to help make the onboarding process simpler for new players. These mostly untouched zones will be outside most of the volatile areas subject to alterations. Starter sets, quickstarts, and beginner Adventure Paths are focused in these areas.
But will I miss stuff if I join late? Nope! Your GM can download any existing content and use that in their copy of the world. If you want simply enjoy older content; feel free. If you want to catch up to the current season through a curated quick path; then do that. Or skip right to current. This is still your world. Once in a current area you can submit things to help shape the future but that is not requried at all to join and enjoy.
This is just for VTT right? Nope! Although you will get a much richer experience using the site and tools within a VTT, the publications that are printed play well at the table like any 3rd party supplement would.
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Essential resources for running Ferrowmist content.

What you need to get started.

Everything a player needs to know.

Essential for any Gamemaster.

A guide to the creatures of Caldrath.

Learn the rich history of Caldrath
These one-shots are meant to take about one 3-to-4-hour session.

Starter adventure that takes you into the ferrows.

Hunt down a criminal hiding in a nearby forest.
Longer scenarios meant to take 3 to 5 sessions.

Investigate missing travelers, and uncover a whole lot more.

Uncover the secrets of Iron Hill.
Campaigns are long-running adventures meant to take characters through considerable events.

The Korvain Fleet sets out to quell piracy.