Content

Ferrowmist content is meant to change seasonally. Each year aggregate information about the outcome of major storylines is assessed and the world forever altered. The following season may have major changes to locations, nations, plotlines, people etc. All those playing in this connected world submit their results (optionally) to help extend and change the world and its lore.

In additional to seasonal content, agnostic content exists in areas of the world with little change to help make the onboarding process simpler for new players. These mostly untouched zones will be outside most of the volatile areas subject to alterations. Starter sets, quickstarts, and beginner Adventure Paths are focused in these areas.

But will I miss stuff if I join late? Nope! Your GM can download any existing content and use that in their copy of the world. If you want simply enjoy older content; feel free. If you want to catch up to the current season through a curated quick path; then do that. Or skip right to current. This is still your world. Once in a current area you can submit things to help shape the future but that is not requried at all to join and enjoy.

This is just for VTT right? Nope! Although you will get a much richer experience using the site and tools within a VTT, the publications that are printed play well at the table like any 3rd party supplement would.

Products

Explore our range of products designed to enhance your gaming experience.

Check back often for new releases!

Example content, placeholder data for now.

Core

Essential resources for running Ferrowmist content.

Delver's Diary

Delver's Diary

What you need to get started.

Player's Handbook

Player's Handbook

Everything a player needs to know.

Game Master's Guide

Game Master's Guide

Essential for any Gamemaster.

Creature Compendium

Creature Compendium

A guide to the creatures of Caldrath.

Caldrath Worldbook

Caldrath Worldbook

Learn the rich history of Caldrath

Expeditions

These one-shots are meant to take about one 3-to-4-hour session.

Blood and Rust

Blood and Rust

Starter adventure that takes you into the ferrows.

Bounty in the Bone Garden

Bounty in the Bone Garden

Hunt down a criminal hiding in a nearby forest.

Adventure Paths

Longer scenarios meant to take 3 to 5 sessions.

Into The Badlands

Into The Badlands

Investigate missing travelers, and uncover a whole lot more.

The Wealth of Iron Hill

The Wealth of Iron Hill

Uncover the secrets of Iron Hill.

Campaigns

Campaigns are long-running adventures meant to take characters through considerable events.

Rise of the Tempest

Rise of the Tempest

The Korvain Fleet sets out to quell piracy.